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Introduction

BA Games Art Graduate (2017) with 9 months experience in an advertisement agency as a Post Producer.

Hello! I'm a 3D hard surface modeller and a petrol head. At this moment in time I have been using 3Ds Max as my main modelling tool for 6 years now, but I have used Maya and Cinema 4D at my previous workplace. Outside of 3D software, I mainly use Photoshop, After Effects and Fireworks (to get those nice looking animated gifs). I am always keen on learning new software and techniques; I want to improve myself as an artist as well as my workflow, even if it means working outside of my comfort zone.

Work Experience

Rockstar Games 

Games Tester (Present)

Lincoln, UK

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ZOE Films Europe 2013

Intern (May – July);  

Post Producer (August – December);

Managed projects, provided assistance to clients, designed brand guidelines, developed designs, collaborated with team members in an open space environment, followed a style guide to make sure the project was cohesive, edited, integrated 3D into and post produced videos.

Oeiras, Portugal

Education & Qualifications

Teesside University 2014 - 2017

BA (Hons) Computer Games Art

Middlesbrough, United Kingdom

 

Graduated with First Class Honours

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3rd Year Modules:
Advanced Games Development (67); Games Practical Project (80)

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2nd Year Modules:

Mechanical Asset Creation for Games (78); Journeyman Project (70); Environment Production for Games (67); Creative Portfolio Development (65); Character Production for Games (60);

 

1st Year Modules:

Introduction to 3D Modelling (67); Introduction to Animation for Games (74); Game Design and Mechanics (74); History of Games (70); Concept Visualisation for Games (61)

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Escola Profissional de Tecnologia Digital 2010-2013

2D & 3D Animation

Lisbon, Portugal

EQF Level IV Professional Certification Diploma

Certificate of Secondary Education

Interests

3D Modelling   Photography

Typography  Visual FX   Gaming

Automotive Design   Music

Software Skills

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